Notch is my kind of gamer. I generally don’t give two cents about story in a game. My favorite games as a kid didn’t have “cinematics” or some huge complex backstories. Mario was saving a princess, Mega Man wacked a string of different themed bosses, the faceless “Marine” in Doom killed everything in his path and the dude in Quake did the same. Duke chewed bubble gum and kicked alien ass.. and that was all you needed to know.
I read the other day that ID is having problems with Doom 4.. I’m not surprised. Every game ID has done since Quake with (maybe) the exception of Quake 3 and Quake Live has gotten progressively worse.
Doom 3 was a pitch black mess and Rage is a steaming pile of shit (a visually gleaming pile of shit, but a turd none the less). It’s the classic tale of trying to hard, doing things you’re not good at and letting focus slip away.
Doom 1&2 was never about mission hubs..quests or cinematics.. It was about straight up action. Mario-like qualities but with gore and in first person. And it was awesome to play with and against friends. Quake was the same.
They can and should continue to do games with awesome weapons and awesome game mechanics when it comes to network code and the way the character FEELS to control when it comes to weight, friction, headbob and so on. Everything else is secondary. Keep is simple.
Doom 4 should go back to basics. It could take queues from modern games such as COD/BF (progression ladders, sentries, etc) but it should be kept simple and fun, both single and in co-op and in multi. I’m still baffled that nobody is doing this today, not even Valve who instead keeps re-hashing the same old Counter-Strike (which isn’t bad but CS Source was good enough).
I’d love to see a “COD clone” but with the community of Team Fortress and with a simple single player built with co-op in mind.